
Spur Wheel
Stake a number, spin the 54-pocket wheel, collect the posted odds if the pointer matches. High marks occupy thinner slices.
Play Spur WheelGames
The four titles share a coin purse and nothing else: a marked wheel, a doubling coin, a card judgement, a falling disc. Open any of them with the same header count.

Stake a number, spin the 54-pocket wheel, collect the posted odds if the pointer matches. High marks occupy thinner slices.
Play Spur Wheel
Fair coin, doubling pot. Walk away after a hit or press the streak.
Play Scarab Streak
Ace high, ties lose, deck without replacement. Collect after each correct call.
Play North Shore Hi-Lo
Character
Closest to a carnival money wheel. You are not hoping the wheel “likes you”; you are backing a labelled slice whose width you can see. A round is over in a few seconds.
The only decision after a hit is collect or continue. The coin does not remember the last face. That is the whole joke, and the whole rule.
A seven is a coin-flip with a sting: three ranks can tie and those ties miss. A three is not a coin-flip. Play it as a card game, not as a slot.
You choose a stake and let gravity-lite do the talking. Watching the disc is the entertainment; the slot multipliers are printed on the valves before it lands.